The Knight Watch
Session 9 Part 3
In to the ruins of the Sky Home…
The excitement soon fades, there’s only one chamber with solid stone walls- and a sodden reinforced wooden door swollen shut, Destructorr manages to kick it open, inside… nothing, save a set of stairs going down… going down underwater in to the swamp- there’s no where to go, or to investigate really.
Although Ayumu keeps on saying something about a throne… and eventually Morok pays him some heed.
Destructorr gets stuck in the swamp and has to be dragged out, the metal man’s athletic skills somehow let him down, Morok is more capable it seems- the dwarf leaps over to a throne like affair, remembering back to the Lich’s final words-
“Follow the light through the mire and you will discover that the Sky Home is gone- but not forever.
Do not despair, instead rest a while, remember even a king needs to take a moment to consider.
Beware the fog, and do not dally, for the stone dwellers stir, and tear.
You must spill a Lord’s blood in the mire to see the stair.
Per Ardva Ad Astra- you will need the light, the one the death-walker carries within.
Then- ahh! You will truly see the stars.”
Well, they’ve followed the light of the holy symbol of Pelor to this place- now it seems they must rest a while, and where better than on the throne, that’s what a king would do- at least that’s what Ayumu thinks.
Morok feels funny sat on the throne, a little light-headed, but nothing happens… the guys think about things, eventually come up with an idea- they pass over the holy symbol of Pelor and the strange device they rescued from the metal man they fought en route.
Morok holds the pair of items up, and…
Existence fades, and suddenly the Knight Watch are elsewhere.
The Sky Home…
Which turns out to be some long abandoned manse in the middle of the Witchlight Fens, what’s more the guys don’t seem to be in the swamp anymore, Jazz and Ayumu ponder the problem. The best they can come up with is this is some pocket-dimension in which the Sky Home is somehow preserved. The place is surrounded by a creepy fog, very cold Jazz notes as he approaches it- he decides against getting too close to it.
Cautiously the guys head inside and discover the place seems to have been recently abandoned, although recently may in fact have been as long as a century ago- as Ayumu and Jazz said earlier- preserved.
They find several things of note-
In a desk draw a piece of headed paper, headed with the Markelhay family crest.
Two of the chambers in the building- one a colonnaded open-air garden the other a nearby workroom, have been invaded, perhaps even corrupted- the Witchlight Fens have somehow leaked in to the building. Whatever preserving forces that have been employed here are being countered by the incursion of the swamp.
The last area of interest is a once barricaded, the PCs smash their way in, magic lab cum laboratory. The guys pick up a few minor alchemical items from the stash and also discover a book- sodden and unreadable which is quite clearly marked as being the property of Liadja Markelhay. The plot is thickening- another member of the ruling family, this one described as “the ou…” on her tomb.
Leodoor guesses- “the outlaw”, or, “outcast”?
So it seems perhaps.
Also in the same chamber they find what looks to be a crystal ball of some sort, although the object is opaque, it does however radiate as magic- not sure what to do with it Ayumu stows it away for later investigation.
The PCs consider the next part of the Lich’s words-
“Beware the fog, and do not dally, for the stone dwellers stir, and tear.
You must spill a Lord’s blood in the mire to see the stair.”
They’ve avoided the fog, they don’t know who the stone dwellers are but Morok ventures- “Dwarves?” They’ve found the mire, and in particular the mire in the Sky Home- but a Lord’s blood?
“Where are we going to get a Lord’s blood from?” Ayumu ponders.
The guys spread out to search the building again.